Mecha Pilot

Mecha Pilot

3D character created based on sci-fi inspirations I enjoy, including Titanfall and various references from games and concept artists.

The high-poly sculpt was done in ZBrush, with hard-surface elements modeled in 3ds Max. PBR textures were created entirely in Substance Painter, while Photoshop was used for designing decals such as text and logos. The character was rigged in Maya and rendered in Marmoset Toolbag.