With nearly 20 years of experience in 3D modeling, I began my career in architectural visualization before transitioning into game development, where I’ve spent the last 15 years working across a wide range of platforms and technologies.
I’ve contributed to several VR projects, including game development for Samsung devices and direct involvement in early titles for the Oculus Rift and Gear VR. Over the years, I’ve worked as a freelance 3D artist for multiple studios, contributing to various game projects worldwide.
One of my key roles was in the development of the Mutable Character Editor System, a powerful runtime character customization framework that is now part of Unreal Engine and was used in high-profile games such as PUBG (PlayerUnknown’s Battlegrounds).
I also worked on the development of the Ready Player Me cross-game avatar system, a widely adopted solution for digital identity and character customization used by thousands of developers across the globe.
Much of my career has been focused on building and refining technologies that enable the creation of customizable digital characters — tools now used by hundreds of companies and seen by millions of players around the world.