Decimated Game - Police Faction Ironhide Armor

Decimated Game - Police Faction Ironhide Armor

Ironhide Armor – Police Faction | Decimated
Tris: 30,000
Rendered in: Unreal Engine 5
Studio: Fracture Labs
Based on concept art by Richard Bagnall

Ironhide is a heavy-duty frontline character created for the Police faction in Decimated, a dystopian sci-fi multiplayer game by Fracture Labs.

Designed as a high-impact enforcer, this character features a reinforced exosuit with bold shapes, layered armor, and mechanical detailing that communicates strength and tactical resilience. Built with 30k triangles, the model is optimized for real-time rendering while maintaining strong surface detail and visual presence.

The blue armor plating is contrasted with high-vis yellow accents to convey authority and threat deterrence. Edge wear, chipped paint, and subtle grunge textures add a grounded, battle-worn realism, while the red glowing visor enhances the character’s intimidating identity.

Rendered in Unreal Engine 5, Ironhide utilizes dynamic lighting and PBR materials to bring out realistic reflections, material variation, and fine surface wear—ideal for cinematic sequences and immersive gameplay moments.

Ironhide serves as a key tank-style unit within the police faction—built for suppression, crowd control, and holding the line in high-threat urban warfare scenarios.

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