Decimated Game - Standard Armor – Independent Unit

Decimated Game - Standard Armor – Independent Unit

Standard Armor – Independent Unit | Decimated
Tris: 30,000
Rendered in: Unreal Engine 5
Studio: Fracture Labs
Based on concept art by Richard Bagnall

The Standard Armor is an all-purpose exosuit designed for survival, combat, and versatility in the brutal world of Decimated. Unlike faction-specific gear, this unbranded armor focuses on neutrality and raw functionality, ideal for freelancers, mercenaries, or off-grid operatives.

Built with 30k triangles, the model balances high visual fidelity and real-time optimization, making it suitable for both cinematic and in-game use. The design features brushed metals, worn plating, and a matte black underlayer, giving the armor a battle-tested, utilitarian look.

With subtle details like warning labels, a compact sidearm, and the MIL-03 identifier, the suit hints at a military or mercenary background, though the lack of faction insignias leaves its origins open to interpretation.

The helmet’s glowing red visor contrasts sharply with the muted gray tones, enhancing the suit’s menacing presence and adding a touch of vigilance and precision.

Rendered in Unreal Engine 5, this model makes use of dynamic lighting, reflections, and PBR materials to highlight its worn, utilitarian surfaces, ensuring a realistic and grounded silhouette.

The Standard Armor embodies survival in a lawless world—a pragmatic, no-nonsense exosuit built to endure whatever the wasteland throws its way.

Thanks for checking it out!