Anticto - Mutable: Character Customization for Unreal Engine

Standard Character

Standard Character

Aged Character Version - Blend shape + Normalmap

Aged Character Version - Blend shape + Normalmap

Character Standard Version

Character Standard Version

Character Old Version

Character Old Version

Costume combination example A

Costume combination example A

Costume combination example B

Costume combination example B

Costume combination example C

Costume combination example C

Drealock hair

Drealock hair

Half shaved hair

Half shaved hair

Short hair

Short hair

Body Decals

Body Decals

Scars & Wounds

Scars & Wounds

Tattoo

Tattoo

Face Decals

Face Decals

Facial Makeup

Facial Makeup

Facial expression example A

Facial expression example A

Facial expression example B

Facial expression example B

Face blend shapes for character customization

Face blend shapes for character customization

Shader dynamic eye color

Shader dynamic eye color

Shader dynamic skin & freckles color control

Shader dynamic skin & freckles color control

Shader dynamic color controled by mask

Shader dynamic color controled by mask

Shader dynamic color controled by mask

Shader dynamic color controled by mask

Shader dynamic color controled by mask

Shader dynamic color controled by mask

Rig 2

Rig 2

Rig 1

Rig 1

Unreal Engine 4 - Skin Shader detail

Unreal Engine 4 - Skin Shader detail

Zbrush A

Zbrush A

Zbrush B

Zbrush B

Zbrush C

Zbrush C

Zbrush D

Zbrush D

Zbrush Helmet

Zbrush Helmet

Anticto - Mutable: Character Customization for Unreal Engine

This is a character that I've modeled for the Anticto Studio as part of Mutable tech demo. Mutable is a API for character customization and general dynamic 3D content for videogames or graphics applications. It’s flexible, powerful, portable and integrated to Unreal Engine 4. That's the same API used by PlayerUnknown's Battlegrounds for character customization.

The character had to be created to support all type of customization. Costume types with interchangeable parts, skin color, character ageing, facial customization, hair type, etc...