All Colors set of the armours were generated through a unique gray scale texture and applied a gradient map for the color scheme.
Rendered in Unreal Engine 5
Grandient Map Color Change
Rendered in Unreal Engine 5
Zbrush 3D model
Grandient Maps
Rendered in Unreal Engine 5
Rendered in Unreal Engine 5
Rendered in Unreal Engine 5
Rendered in Unreal Engine 5
Rendered in Unreal Engine 5
Rendered in Unreal Engine 5
Rendered in Unreal Engine 5
Rendered in Unreal Engine 5
Shark Girl
A stylized game character sculpted in ZBrush and rendered in Unreal Engine 5. The armor sets feature a unique grayscale texture, with color variations achieved through gradient mapping, providing a dynamic and visually appealing design.